000056190 001__ 56190
000056190 005__ 20161006102712.0
000056190 0247_ $$2doi$$a10.1109/NetGames.2015.7383001
000056190 0248_ $$2sideral$$a95036
000056190 037__ $$aART-2016-95036
000056190 041__ $$aeng
000056190 100__ $$0(orcid)0000-0002-6977-6363$$aSaldaña Medina, José María$$uUniversidad de Zaragoza
000056190 245__ $$aCan a Wi-Fi WLAN support a first person shooter?
000056190 260__ $$c2016
000056190 5060_ $$aAccess copy available to the general public$$fUnrestricted
000056190 5203_ $$aIn corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.
000056190 536__ $$9info:eu-repo/grantAgreement/EUR/Wi-5-644262$$9This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No H2020 Wi-5-644262
000056190 540__ $$9info:eu-repo/semantics/openAccess$$aby$$uhttp://creativecommons.org/licenses/by/3.0/es/
000056190 655_4 $$ainfo:eu-repo/semantics/article$$vinfo:eu-repo/semantics/acceptedVersion
000056190 700__ $$aCruz, De La
000056190 700__ $$0(orcid)0000-0003-0182-0652$$aSequeira Villarreal, Luis Enrique$$uUniversidad de Zaragoza
000056190 700__ $$0(orcid)0000-0002-5237-0447$$aFernández Navajas, Julián$$uUniversidad de Zaragoza
000056190 700__ $$0(orcid)0000-0003-4690-6089$$aRuiz Más, José De Las Huertas$$uUniversidad de Zaragoza
000056190 7102_ $$15008$$2560$$aUniversidad de Zaragoza$$bDepartamento de Ingeniería Electrónica y Comunicaciones$$cIngenieria Telematica
000056190 773__ $$g(2016), 1-3$$pAnnu. Workshop Netw. Syst. Support Games$$tAnnual Workshop on Network and Systems Support for Games$$x2156-8138
000056190 8564_ $$s481356$$uhttp://zaguan.unizar.es/record/56190/files/texto_completo.pdf$$yPostprint
000056190 8564_ $$s115539$$uhttp://zaguan.unizar.es/record/56190/files/texto_completo.jpg?subformat=icon$$xicon$$yPostprint
000056190 909CO $$ooai:zaguan.unizar.es:56190$$particulos$$pdriver
000056190 951__ $$a2016-08-17-09:15:58
000056190 980__ $$aARTICLE